Smallworld, It’s a World of SLaughter, After All. Days Of Wonder.
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci™, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires – often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
To begin, each Small World player must select a Race and a Special Power combination. 6 randomly-drawn combinations are placed in a column next to the board map. A player can choose any combo he wants and while the one at the top is free, each successive combo as you move down the column costs 1 additional Victory Coin. So if you want that powerful Flying Sorcerers combination in the 3rd position, it will cost you 2 coins, with a coin placed on each of the combos above it.
Once a combo is selected, those below are moved up the column and a new one revealed. Following players who select a combo with Victory coins gets to keep them!
- 2 Double-Sided Game Boards, one for each player configuration!
- 14 Fantasy Races with matching banner & tokens
- 20 Special Power badges
- 10 Troll Lairs, 9 Mountains, 6 Fortresses, 5 Encampments, 2 Holes-in-the-ground & 1 Game Turn Marker
- 2 Heroes & 1 Dragon
- 109 Victory Coins
- 6 Player Summary Sheets
- 1 Reinforcement Die
- 1 Rule Booklet
- Ages 8+
- 2-5 Players
- 40-80 minutes per game.